![]() Kid A Mnesia Exhibition was developed over two years by Namethemachine and Arbitrarily Good Productions with Yorke, Donwood and Radiohead's producer Nigel Godrich, who contributed sound design. In the words of Yorke and Donwood, this meant the exhibition "didn't have to conform to any normal rules of an exhibition. The plan was ultimately cancelled by the COVID-19 pandemic, and the focus shifted towards creating a digital exhibition. The plan moved to the Royal Albert Hall, but this was rejected by Westminster City Council. The construction was first planned for the Victoria and Albert Museum in London, but would not fit. This astounding steel carapace would be inserted into the urban fabric of London like an ice pick into Trotsky." The Radiohead singer Thom Yorke and the artist Stanley Donwood, who create the artwork for Radiohead albums, imagined a "a huge red construction" that would look "as if a brutalist spacecraft had crash-landed into the classical architecture. Kid A Mnesia Exhibition was conceived as a physical installation artwork to be constructed from shipping containers and exhibited in cities around the world. Players cannot die and there are no enemies, no score system, and no levels to complete. KID A MNESIA EXHIBITION VR FULLThe New Yorker described the museum as "a brutalist cathedral full of byzantine corridors, majestic rooms, banks of buzzing cathode-ray-tube televisions, and carpets of fluttering sketchbook pages". Players move through a virtual museum, examining artwork and listening to music and sounds from the albums. Kid A Mnesia Exhibition is an exploration game based on the music and artwork of the Radiohead albums Kid A (2000) and Amnesiac (2001). ![]()
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